# This file is NOT licensed under the GPLv3, which is the license for the rest # of YouCompleteMe. # # Here's the license text for this file: # # This is free and unencumbered software released into the public domain. # # Anyone is free to copy, modify, publish, use, compile, sell, or # distribute this software, either in source code form or as a compiled # binary, for any purpose, commercial or non-commercial, and by any # means. # # In jurisdictions that recognize copyright laws, the author or authors # of this software dedicate any and all copyright interest in the # software to the public domain. We make this dedication for the benefit # of the public at large and to the detriment of our heirs and # successors. We intend this dedication to be an overt act of # relinquishment in perpetuity of all present and future rights to this # software under copyright law. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. # IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR # OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, # ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR # OTHER DEALINGS IN THE SOFTWARE. # # For more information, please refer to import os import ycm_core # These are the compilation flags that will be used in case there's no # compilation database set (by default, one is not set). # CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR. flags = [ '-Wall', '-Wextra', '-Werror', '-Wno-c++98-compat', '-Wno-long-long', '-Wno-variadic-macros', '-fexceptions', '-DNDEBUG', # You 100% do NOT need -DUSE_CLANG_COMPLETER in your flags; only the YCM # source code needs it. '-DUSE_CLANG_COMPLETER', # THIS IS IMPORTANT! Without a "-std=" flag, clang won't know which # language to use when compiling headers. So it will guess. Badly. So C++ # headers will be compiled as C headers. You don't want that so ALWAYS specify # a "-std=". # For a C project, you would set this to something like 'c99' instead of # 'c++11'. '-std=c++11', # ...and the same thing goes for the magic -x option which specifies the # language that the files to be compiled are written in. This is mostly # relevant for c++ headers. # For a C project, you would set this to 'c' instead of 'c++'. '-x', 'c++', '-isystem', '../BoostParts', '-isystem', # This path will only work on OS X, but extra paths that don't exist are not # harmful '/System/Library/Frameworks/Python.framework/Headers', '-isystem', '../llvm/include', '-isystem', '../llvm/tools/clang/include', '-I', '.', '-I', './ClangCompleter', '-isystem', './tests/gmock/gtest', '-isystem', './tests/gmock/gtest/include', '-isystem', './tests/gmock', '-isystem', './tests/gmock/include' '-I', '/usr/lib/gcc/x86_64-linux-gnu/4.8/include/', '-I', '/usr/lib/gcc/x86_64-linux-gnu/5/include/', '-I', '/usr/lib/gcc/x86_64-linux-gnu/6/include/', '-fopenmp' ] # Set this to the absolute path to the folder (NOT the file!) containing the # compile_commands.json file to use that instead of 'flags'. See here for # more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html # # You can get CMake to generate this file for you by adding: # set( CMAKE_EXPORT_COMPILE_COMMANDS 1 ) # to your CMakeLists.txt file. # # Most projects will NOT need to set this to anything; you can just change the # 'flags' list of compilation flags. Notice that YCM itself uses that approach. compilation_database_folder = 'build' if os.path.exists( compilation_database_folder ): database = ycm_core.CompilationDatabase( compilation_database_folder ) else: database = None SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ] def DirectoryOfThisScript(): return os.path.dirname( os.path.abspath( __file__ ) ) def MakeRelativePathsInFlagsAbsolute( flags, working_directory ): if not working_directory: return list( flags ) new_flags = [] make_next_absolute = False path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ] for flag in flags: new_flag = flag if make_next_absolute: make_next_absolute = False if not flag.startswith( '/' ): new_flag = os.path.join( working_directory, flag ) for path_flag in path_flags: if flag == path_flag: make_next_absolute = True break if flag.startswith( path_flag ): path = flag[ len( path_flag ): ] new_flag = path_flag + os.path.join( working_directory, path ) break if new_flag: new_flags.append( new_flag ) return new_flags def IsHeaderFile( filename ): extension = os.path.splitext( filename )[ 1 ] return extension in [ '.h', '.hxx', '.hpp', '.hh' ] def GetCompilationInfoForFile( filename ): # The compilation_commands.json file generated by CMake does not have entries # for header files. So we do our best by asking the db for flags for a # corresponding source file, if any. If one exists, the flags for that file # should be good enough. if IsHeaderFile( filename ): basename = os.path.splitext( filename )[ 0 ] for extension in SOURCE_EXTENSIONS: replacement_file = basename + extension if os.path.exists( replacement_file ): compilation_info = database.GetCompilationInfoForFile( replacement_file ) if compilation_info.compiler_flags_: return compilation_info return None return database.GetCompilationInfoForFile( filename ) def FlagsForFile( filename, **kwargs ): if database: # Bear in mind that compilation_info.compiler_flags_ does NOT return a # python list, but a "list-like" StringVec object compilation_info = GetCompilationInfoForFile( filename ) if not compilation_info: return None final_flags = MakeRelativePathsInFlagsAbsolute( compilation_info.compiler_flags_, compilation_info.compiler_working_dir_ ) # NOTE: This is just for YouCompleteMe; it's highly likely that your project # does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR # ycm_extra_conf IF YOU'RE NOT 100% SURE YOU NEED IT. try: final_flags.remove( '-stdlib=libc++' ) except ValueError: pass else: relative_to = DirectoryOfThisScript() final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to ) return { 'flags': final_flags, 'do_cache': True }